Mineshaft

Mineshaft

Info

Type: Game Environment
Task: Concept Art and Creation
Tools Used: Photoshop, Clip Studio Paint, Maya, Mudbox, Unity, Substance Painter
Date: 2024 Jun - Aug
Project Link, please note it is 5GB in size

Concept

Venture into an abandoned mineshaft haunted by curses.

Role

I conceptualised the entire scene, from prop designs, to scene layout, to modelling, as well as implementation within a game environment.

Designs

To first conceptualise the environment, I had done a small layout sketch, then quickly built a greybox scene in Unity. The greybox screenshots were then used as a base for paintovers, with me incorporating elements from New Zealand’s Waitomo Caves and existing abandoned mineshafts in the design of the hoist and set dressing.

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Grey 1
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Paintover 1
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Grey 2
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Paintover 2
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Grey 3
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Paintover 3

Production

To build the scene, I had sculpted rocks with LOD groups and created material mask maps to implement a layered material shader in Unity’s URP renderer.

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Sculpting
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LOD Groups
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Texturing with Material Masks
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Material Mask Shader Setup
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Rocks in Engine
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Scene Preview

Final

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Key 1
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Key 2
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Key 3